Unnamed Fossil Project
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20 most recent timeline items

2012-08-27
03:11 • Edit [a85ba1e4b3743b08]: Add tag "latedare". (user: tangent128)
03:11
[a85ba1e4b3] Leaf: * added description (user: tangent128, tags: trunk, latedare)
01:52 • Edit [6c8ed3607d33afc9]: Add tag "latedare". (user: tangent128)
01:52
[6c8ed3607d] * bug fix- Mob Boss Script doesn't hang without blind man * removed debug clickery (user: tangent128, tags: trunk, latedare)
01:39 • Edit [e5e96fe4f4fe10b6]: Add tag "latedare". (user: tangent128)
01:37
[e5e96fe4f4] * DONE! Well... not to original plans, but still. (user: tangent128, tags: trunk, latedare)
00:36
[cf07cfa619] * winning and losing possible * temp hack until tourists in (user: tangent128, tags: trunk)
2012-08-26
23:27
[4eb0d9c024] * images for tourists & seeing eye dog (user: tangent128, tags: trunk)
22:56
[496acaee2d] * game win/loss messages (user: tangent128, tags: trunk)
22:15
[ae36af8f59] * images used; white blocks of bg are solid * lose scenario animated (user: tangent128, tags: trunk)
20:05
[45cafd7721] * mob boss escape scenario in place * sufficient expressions for this timeframe implemented (user: tangent128, tags: trunk)
06:00
[21ef17e556] * starting scenario code (user: tangent128, tags: trunk)
05:14
[a5c01dcc03] * Expression objects exist now (user: tangent128, tags: trunk)
01:57
[1c3b253a8a] * expression logic begun (user: tangent128, tags: trunk)
00:08
[50774bc778] * chasing action ends on catching (user: tangent128, tags: trunk)
2012-08-25
23:33
[fc63ca619d] * added Constants * safety to stop chaser logic from being jammed (user: tangent128, tags: trunk)
17:59
[5b45238800] * slight refactor of scripts * chase action added (needs work though) (user: tangent128, tags: trunk)
17:04
[3a2d3e1ccd] * added Events and event gate logic (user: tangent128, tags: trunk)
06:58
[79a6129888] * Actor object & scripting skeleton in place * demo: red box running waypoints (user: tangent128, tags: trunk)
04:34
[51d6be7cd2] * initial applet skeleton (user: tangent128, tags: trunk)